
About
Twenty-five years of improving lives
I've done a lot of things over the years, from print & graphic design to user experience. Beneath it all has been my desire to leave people and organizations better than I found them.
Career Journey
From print to product
25 years of building design practices at every scale
25
yrs
Design
15
yrs
UX Design
15
yrs
User Research
10
yrs
DesignOps
9
yrs
Management
2024 – Present

Senior UX Manager, Experience Design & Design Operations
Xometry
Scaling a 19-designer UX org across 5 product domains. Driving AI-first design workflows (24X acceleration), DesignOps maturity, and Journey Management foundations.
2022 – 2024

UX Manager, Store Systems & Contact Center Technology
Home Depot
Led conversation design, product design, content design, and user research across 6 products processing $20B in annual sales. Drove $205M sales lift and a $150M operational-expense reduction.
2020 – 2022

Senior UX Manager, Data Science
Target
Built a UX team to support Target's suite of 9 data science applications. Directed the Sapphire A/B testing platform overhaul (56% reduction in test creation time) and a strategic pivot to data discovery ($27M recovered, 530% reduction in time-to-insight).
2019 – 2020

Head of Design & Research
ArbiterSports
Started a UX team and re-architected 7 legacy products into a unified platform through an IA-first phased migration. Delivered a 50X reduction in eligibility setup, retained 1,200+ schools, and directly enabled the #2 largest deal in company history.
2017 – 2019

UX Manager
Omadi
Architected mobile workflows for a towing-management platform. Cut hazardous on-scene data entry and achieved a 28% lift in same-day pick-ups.
2015 – 2017

Senior User Experience Designer
Fortra's Digital Guardian
Researched and designed a new SaaS data security & analytics web app to detect and prevent intellectual property loss. Delivered a 157% increase in threat detection efficiency, evidenced during the 2017 WannaCry ransomware response.
2012 – 2015

Product Designer
Earlier roles
Transitioned from print into product design. Built foundations in interaction design, information architecture, and research that anchor my UX practice today.
1999 – 2001, 2003 – 2013

Print Designer
Early career
Started in print and brand design. The fundamentals of typography, hierarchy, and craft still shape how I think about product design today.
2001 – 2003

Volunteer Missionary (Brazil)
The Church of Jesus Christ of Latter-day Saints
Two years of full-time volunteer service in Brazil. Learned Portuguese, built relationships across cultures and economic backgrounds, and developed the empathy and resilience that ground my leadership today.
What I Bring
Core strengths
How I work with teams, partners, and the people I'm responsible for.
Leadership & Collaboration
I get the right people in the room early and keep them there. Good products don't come out of a design team working alone, so I bring product, engineering, research, and support into the problem solving rather than into a review at the end. I'd rather spend time up front building shared understanding than spend it later defending a decision. When a team agrees on the problem, I rarely have to sell them on the solution.
Entrepreneurial Mindset
I may not be a founder, but I am an entrepreneur. I treat every team I join as if the company were my own, which means I learn how the business makes money before I try to redesign anything. I sit in on support calls, take the sales training, and ask what a missed quarter actually costs. I measure my work by what changed for the business and for the people using the product.
Design Operations
I've spent the last decade maturing how design gets done. I plan capacity so a team commits only to work it can actually finish, track UX in the same tools engineering uses so the work stays visible to partners, and run critique in a way that makes feedback useful instead of personal. I treat operations as a leadership discipline. When someone tells me we need to add something, my answer is always "Absolutely. What would you like to de-prioritize to make room?"
Mentorship & Community
I care more about the designers I leave behind than the designs. I give feedback that is specific and usable, hand people work that stretches them a little past what they've done before, and tell them plainly when something isn't good enough yet. I write and mentor outside my own teams because the discipline gets better when people share what actually happened, including the parts that went badly. I want to leave a team that doesn't need me.
Proficiencies
Skills & tools
Skills
Tools
Industries
Methodologies
Education
Academic background
Bachelor of Science, Interaction Design
Utah Valley University, Orem, UT
Coursework, Business Management
Brigham Young University, Provo, UT